attack action cards they control can't gain [Power] during their next action phase
Set: Uprising Edition: Unlimited Finish: Cold Foil Type: Action Subtype: Invocation / Dragon Ally Rarity: Marvel Class: Draconic Illusionist Power: 0 Transform target ash you control into Azvolai
Set: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Weapon Subtype: Gun (2H) Rarity: Rare Class: Mechanologist Power: X Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Super Rare Class: Generic Cost: 2 Power: 4 If Pursuit of Knowledge hits
Go again Arcane Barrier 2 (If your hero would be dealt arcane damage
Phantasmal Footsteps (Golden) [FAB019] (Promo) Cold Foil ARC154-C attack action cards they controlSet: Promo Finish: Cold Foil Golden Type: Equipment Subtype: Legs Rarity: Promo Class: Illusionist The first time an Illusionist attack action card you control is destroyed each turn, you may pay [1 Resource]. If you do, gain 1 action point. Whenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn. If Phantasmal Footsteps defends a non Illusionist attack with 6 or more [Power],